Description: This texture replaces all instances of the low resolution Czerka sign seen in the game. Jolee is one of the last NPCs you'll add to your party, but he's far from the worst. You'll burn through computer spikes fairly quickly, but don't worry: the cylindrical 'spike bins' next to each terminal generate a computer spike every time you destroy one of the droids created by that corresponding terminal. A +/-6, for instance, should be scrapped in favor of a +3, just because, due to the way the cards hit the table, you're more likely to find a use for it. Opo Chanos appartment is in Residential 082 East. Return to Zax for the bounty. Once he escapes the medical facility, he'll need to overpower the guards hand-to-hand until he finds the one with the keycard. (The answers, in order, are: peace, knowledge, serenity, harmony, and the Force. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. Step out onto the roof of the Temple to meet with Bastila. Also, whatever B4-D4 decides to do doesn't affect your alignment. Ask the droid about the Ebon Hawk and then ask to get your posessions back. (The correct answers are 3, 10, and 11.) He has been given a large brain by mistake, since for him the spinal cord would surely suffice. - Albert Einstein, No they haven't attacked the Ithorian Compound yet, what do I initiate that, I have talked to the guy at the end of the habitat, thats Opo Chono, I have talked to the guy at the end of the habitat, thats Opo Chono, My bad, I confused him with the Ithorian assistant, silly Star Wars names. To the west of the armory is the base's command room, where a Benedict Arnold offers to give you information in exchange for letting him live (you can kill him after he spills his guts, if you wish, for Dark side points). Every time Malak hits you, he gets an automatic +14 to damage. At the very least it'll save your computer use expert one spike for every hacking action. Follow him to his hut to the southeast, where he'll ask you to remove some Czerka poachers that are camping to the northwest. Below are the various players in the game, as well as any additional information I know about them. As soon as you exit your apartment, you witness an altercation between a Sith patrol and some aliens. Either take him back to Lt. Grenn or hand him over to Jana Lorso. Method #1: The first, and perhaps most obscure method of obtaining the required Sith uniform, is found in the Cantina, which is located directly north of the exit from the South Apartments. You will not believe Malak's statistics; this is a fact. We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. You can, of course, simply take it from her for a Dark side shift, or buy it yourself (and turn a profit, once you get your own license), but the best Light side result is gained by offering to sell it for her, and giving her the complete amount of credits that you gain from the sale. The Jedi classes aren't something you'll need to worry about for some time after the start of the game; you'll have to find a way off of the first planet before you become a Jedi anyhow, and all of your Jedi teammates will come with a Jedi class already chosen. The third ranks of weapon proficiencies, called weapon specializations, are a unique case, since they are only available to characters of the soldier class. You'll encounter a pool of acid, and will have to decide which grenade to throw in. Enter the shuttle and enjoy the cut-scene as you fly down to Telos. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. Explore the area thoroughly, destroying the war droids that populate the estate, and you should eventually find Rahasia's room, as well as a room that's marked out as a holding cell on your map. Once you reach the Jedi Council, you'll learn that they're not entirely sure of your true capabilities. Bendak's bounty is only collectible if you proceed through the five rounds of the Duel Ring side-quest, after which he'll challenge you to an old-school, mano-a-mano deathmatch. The plan works, the krayt dragon dies an explosive death, and Komad offers you a reward. The best combination of Force powers in most run-of-the-mill battles is almost always going to be master speed and Force wave. Grab them, and head all the way back out to the Sand People enclave. Although BioWare has done an admirable job in streamlining the d20 combat system for a console, and although you can always pause at any time you wish, combat can still become a bit hairy and complex with multiple combatants. If you're having trouble with them, cycle through your characters and have them all offload your stockpile of grenades on Kandon's Twi'lek bodyguard; both he and she should fall after five or six of your little friends go off. Shell be speaking with the criminals as you enter. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. Take the grenades and head south from the corridor branch. Of the three tech-oriented skills, security will generally be the most desirable. Every so often, you'll encounter traps in KOTOR. If you get lucky and begin a game with a few low cards, you'll find that the computer will always stay on an 18 or better, and will usually play a card in order to hit 19 or 20. He does possess the ability to use the special droid equipment, like flamethrowers and stun rays, but this doesn't make him any more special than HK-47, who in general is a more proficient warrior than T3-M4. This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Your modifier here will increase your Force power reservoir and make it easier for you to resist enemy Force powers. The corresponding conversation can be found in the cut content. When you head through the door, the party members of a Light side character will be left behind; only your PC will be allowed to proceed. You will need to kill about 30 or more enemies, so you will need your force points. Step through the door, kill the energy-shielded Vulkars, and proceed to the Vulkar base. Before your impromptu excursion begins, though, you'll have to endure some torture at the hands of Saul, Carth's old mentor. Once Freyyr calms down, you can either proceed with the assassination that Chuundar requested of you, or attempt to help him in his quest to be reinstated as the chieftain of the Wookiee tribe. B-4D4 then delivered the files to the Ithorians. Helping them entails killing a terentatek in the eastern part of the caves. Jedi radiate a sense of internal power that can greatly affect those around them. In case you had any doubts: when you marry the RPG creation skills of BioWare with the world's most powerful license, you wind up with a game of stunning quality that shatters sales records as soon as it hits the shelves. You can also talk to Iziz by the gates to finish off the Fair Trade quest, assuming you rescued the Jawas. Inside, you'll find small groups of spider-like beasts; kill them all and you'll find a motherlode of lightsaber crystals. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. You can also use Force persuade to get them out of the complex, but this won't get you any closer to that Light side mastery you might want. Once the rearguard is finished, use Bastila and your PC to take out the Dark Jedi, then proceed on to Saul. Once you have decided upon your course of action, you'll need to enter the Sith base. After you first leave Dantooine, speak to Zaalbar to begin this side-quest. Head into the corridor, but if you're a Light side player, loot your party members of equipment before you open the far door, and use their items to outfit your PC with the best gear in your possession. Unfortunately, the attack penalties are still absolutely horrendous at the first level, so unless you want your enemies to think that you got weapons training from Greedo, you'll probably want to stick with a single weapon until you reach the second rank of this feat. Manage all your favorite fandoms in one place! The O.J. Most of the time he served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. You can steal anything you want from these people's lockers and storage containers; don't worry, petty theft apparently isn't much of an issue to the Force, so larceny won't start you on the path to the Dark side. At any rate, you'll have to get through the Dark Jedi masters in order to reach the Bridge. When the area is clean, take the transport to the Sith base. If you killed Calo Nord earlier, you may run into Darth Bandon here (see the Galaxy Side Quests section for more on Darth Bandon). All you have to do to get in is ask nicely; you get the feeling that this gang probably doesn't have the killer instinct required to survive a gang war for very long. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. [Display Options] there is a line that says Fullscreen=1 erase the 1 and put 0 instead. Gelrood cheats, so you probably shouldn't play him. Kill the troops, then take the data module from the droid. Either way, you've got what you came for. Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. The Jedi guardians are those Jedi who aren't afraid to take out their lightsaber when the situation demands it. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. Prepare to be hounded and harried for quite a while. You'll be facing a fairly tough fight with three Gamorrean elites and a Gamorrean chief, though, so it'd be worth your while to at least activate the droid, repair its weaponry, and send it on its patrol route; it should distract the Gamorreans long enough to let your party take them all down without getting harmed. Espaol - Latinoamrica (Spanish - Latin America). Now, with that lengthy lemma out of the way, let's proceed to an explanation of the Jedi classes. You probably haven't seen Bastila in action yet, so you might want to take her along, as well. Also known as the attack roll, attack bonus, or to-hit roll. All of this is a roundabout way of getting to the point: you can manipulate KOTOR's leveling system so that, once you become a Jedi, you can dump nearly all of your experience points into your chosen Jedi class, thus becoming as powerful, if not much more so, than your Jedi companions. Espaol - Latinoamrica (Spanish - Latin America), http://www.rockpapershotgun.com/2013/01/03/the-fixer-how-to-restore-knights-of-the-old-republic-ii/. You can find the container in the cargo hold of your ship, where all the supplies are; if you bring the spice back to Lurze, he'll pay you 1,000 credits, and offer you a courier mission to Motta the Hutt, the swoop track kingpin on Tatooine. If you had let the Selkath represent you, you would've been executed. Un-equip Zaalbar before you get too close to the guard; he'll be leaving your party, and any equipment he has on him will be inaccessible to you for a while. It might be worth a try if you're having an overly difficult time with this boss. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. Some tasks will allow you to try them multiple times; many, most notably those relying on the persuasion skill, are one-time-only opportunities. If you're a melee character, this may be a good time to attempt an active combat feat like flurry on the first enemy, to close within range; these guys don't have much defense, but can overwhelm a fairly strong fighter if they manage to surround you. On Telos there is a man who will get angry when you search the apartment. Luckily, the folks at BioWare apparently didn't form their design document for KOTOR around the tenets of Dragon Warrior, as you're about to find out. Exeunt companion stage left, and welcome benthic explorer, to the dreaded vastness of the ocean floor. Pazaak is KOTOR's primary minigame, and will be one of your greatest cash resources, assuming you have a little luck and the patience to reload your game when you hit a bad string of losses. In a word: disguise. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. Head west to run into the sharks, which BioWare, apparently feeling miffed at Sid Meier, have named 'firaxa'. If you do kill them, one of their bodies will have the Sith medallion that you need. A quick montage sequence will zoom you through the next few weeks of your PC's life. Unsure about intro movies and etc. At any rate, this level is where the fun begins. Luckily for you, the Sith troopers on the Endar Spire are completely inept; they have a huge penalty to both their attack and defense, so you shouldn't have too much trouble with them. If Bastila or your PC has learned stun droid, then this would be an ideal place to use it; you can even use this power to hold the droid in place while your other party members pelt it with ion grenades. He shouldnt be too hard to beat. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. And yes, it's an actual choice. You just have to walk around and talk to everyone. 4) Information Console The console is located just outside the Cantina. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. Once you have your party set up, head over to the military base, near the elevator leading to the Lower City. Each area consists of an ancient computer terminal, protected by a guardian droid. You may have noticed the dormant computer terminals scattered around the room; after the factory is activated, these will switch on and allow you access. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. Once you knock her life down far enough, she'll surrender and offer you a host of dialog options; follow the quest through to its end according to your character's personality. If you're intent on bringing Bastila back into the fold, then you'll need to follow the script here closely; if you veer off, even to what sometimes seems like it's nearly a synonym for one of the choices here, Bastila may decide to remain with the Dark side at the end of your conversation, and you'll need to reload. Any character that you pick to be involved in the rescue will start completely unequipped, with only their skills and Force powers to rely on. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. NPCs are characters that are controlled by the computer. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. As you might've guessed from this feat's name, it is only available for the scoundrel class. All of the cinematics still play too. While the extra health from ranks one and three will be helpful to any character, this rank is of most use to melee-range characters, since they will often be taking damage from multiple enemies at the same time, or will be the target of opponents that can attack multiple times per turn. Shell refer you to Chodo Habat, in the Ithorian Compound. Guess what you have to do next? For example, your character starts the game as a level one soldier. You'll encounter a wounded and infected Republic soldier near the pod; if you don't have the Rakghoul serum, he'll change almost immediately. At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. From here, head south to engage more Dark Jedi. Before you follow Bastila to the Jedi Council, speak with the Twi'lek in the courtyard to learn of a missing girl, apparently captured during a Mandalorian raid some time ago. Canderous will have to be one of your party members; choose the other wisely. This focused determination lends them great mental stability, and protection against many of the mind-affecting afflictions that would cause a less disciplined individual to panic. This mod is compatible with JC2's Train the Handmaiden. He's tough, but fortunately not quite at the one-shot-one-kill level that you would've encountered if you had challenged him when you first met, in the Lower City Cantina. It's guarded by a computer holosimulation, set up by Malak and Revan to protect the Star Map from anyone but themselves. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. All trademarks are property of their respective owners in the US and other countries. The primary benefit of critical strike is that it has a good chance of stunning an enemy for a short duration on a successful melee attack (and only melee attacks; critical strike doesn't work with ranged weapons), if they fail a saving throw. Doing all of the above, including downloading the mod totally fixed everything! If not, however, you should attempt to lie to her to gain entrance. This is obviously a substantial penalty, which balances the powerful effect of critical strike, and should make you wary of using this skill when dealing with multiple enemies, since they'll have a much better chance of hitting you and causing massive vitality damage. After that thriller, search the Sith's body for the launch codes, and don't miss the strong boxes that contain some more goodies. Now that you finally have a complete party, you can start looking around outside the city gates. He won't respond if you have party members around, so you'll have to go to the map screen and make sure that you're alone (Solo Mode doesn't count). The Tuskans will attack, but don't let Komad's fearmongering affect you; they're just Tuskans with blasters. You can still kill him, of course; he has a mesh underlay on him that can be used to upgrade the Echeni fiber armor. If the final number that the game generates is equal to or above the DC of the task, then you've accomplished your mission; if it's below, then you failed in some way. Action yet, so you probably should n't play him has been a... Of spider-like beasts ; kill them all and you 'll have to decide which grenade throw... 'Re just Tuskans with blasters last NPCs you 'll need to overpower the guards hand-to-hand until he finds one... The other wisely it 's guarded by a guardian droid armor as well as any additional information I about. 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